Not much of interest to the west yet, so keep heading south past the two-way-portal and the Academy dwelling. You will come to a garrison, and further south of that is a fort. That's a hard battle, but managable when using spells to take out as many enemies as possible. To the southwest is a town called Ihmarra.
Welcome to the Stronghold campaign. This faction is about strength; attack strength and bloodlust rather than magic - although you do have some access to that as well. As a general strategy, you can build strong hero attacks and focus on boosting your creatures with lots of attack and defence. A bit about the creatures: The brutes are your rush
Current Trainers: Might and Magic Heroes VII V1.1 Trainer +6 Might and Magic Heroes VII V1.6 Trainer +6 Might and Magic Heroes VII V2.2.1 Trainer +6 Options: Inf.Health Inf.Resources Inf.Gold Inf.Movement Add 1 Skill Points Inf.Mana Reset Player ID Notice: Activate trainer once you enter
1)the first is obtained in Erathia from the man in the house in front of town hall.,for the knight-Cavalier promotion.Kill all the monster inside the house. 2)One of the 3 paintings quest is here (quest obtained in tatalia) Erathia: 1)the sewers (thieves guild) 2)Fort Riverstride. 3)Bandit Caves. Might and Magic VII: For Blood and Honor is a first-person role-playing game developed by New World Computing and published by The 3DO Company in 1999 for Windows. It is the seventh entry in the mainline Might and Magic series. » Might & Magic Heroes VII #001 » PLAYLIST:
But nothing as remotely tough as many Heroes V campaign battles. Yawn. Map 4: Kalah had such a tough time in his walkthrough because he hadn’t visited all stat boosters in previous maps. It took me less than 2 weeks to finish all objectives except the final one (kill the Wizard), and even that only took one more week.
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  • heroes of might and magic vii walkthrough